THE CLOSING OF MOB WARS AND THE NEW GAME MOB WARS LA COSA NOSTRA. The WMD Mob Wars family was one of the first official families formed and one of the few that lasted under the same leadership that we started with. Regardless of the family that you are in, you are welcome to join us in LCN for a fresh start. Facebook Mafia Wars.
Well Mob wars is a very fun and addicting game. You can buyguns, cars, boats, properties. In this game its all about the moneynot the level if your level 150 it does not matter its all aboutthe money. I am still trying to get started I have been playing fora couple days and have about 100,000 dollars guns and 3 propertiesif you must know my level it's 15. But this game I do not advise topeople that don't like getting addicted it's just so much fun. ButI hope this helped anyone solve there Mob Wars Problem and I hope Isee you in the game and destroy your mob (haha). Enjoy the game yourottin filthy mobsters
One large reason: Mob Wars has baked incentivized CPA offers from directly into the game, and expertly tuned its virtual economy to drive offer conversions without significantly imbalancing the economy or damaging game play. (Mob Wars also works closely with CPA.)Super Rewards has largely remained quiet on the PR front to date, but the company is working with many of the top developers on Facebook to monetize their games. Super Rewards partners include Mob Wars, and several of the top apps in Zynga’s family of games, including. The company has built a 14 person team across its Vancouver headquarters, New York office, and soon to be opened San Francisco office. We recently spent some time with Super Rewards CEO and Co-founder Jason Bailey and President Adam Caplan to learn more about how the company is working with Mob Wars and other leading apps and social games to make real money.Jason, how does Super Rewards help social app and game developers make money?What we do exceptionally well is understanding the nuances of all the games we work with. We work closely with developers to tweak and balance their game play and economies around their virtual currencies. Developers come in making $100 a day and we can take them up to $1000 a day in short order.
The most important thing is balancing your economy properly. You should support all kinds of players well, while remembering that your hardcore users will generate 90% of your revenue.You want to make sure users want to obtain and spend points, while preserving the quality of the game play. For example, in Mob Wars, in order to replenish your health you can either wait for the system to revitalize you or you can “go to the Godfather” and earn some “favor points.” (see right)So how do you measure performance? The core metric we use is dollars per click.
We hope our developers can get 25% of their daily active users through a Super Rewards page at some point. Of those, if the economy is balanced correctly, you should see a 40-50% click through rate, and ultimately a net 8-10% conversion rate. Developers get about $1.00-$1.50/conversion for US users, but less for international users. We’re lucky to get $0.06/conversion in China, but we have games operating in Europe and other parts of Asia at $0.25 and up.So assuming all of a developer’s traffic is US traffic, the developer could see up to $83 per day per thousand DAUs. However, on an average basis across all geographies, we are about half that number.
It goes without saying that there is a wide distribution around the average based on quality of app and balance of virtual currency economy.What kind of apps are doing the best?