All right, I tested it out for about 15 minutes, here is some feedback:What I like:First of all, I love the music, a really catchy theme. Also the Controls are pretty intuitive and work well.
You really did an awesome job with the system requirements. My computer is really old and almost no unity web player runs on my pc without any lag. Your game runs super smooth.Also the idea of an achievement system kinda got meWhat I don't like:Well, I really see this as a Beta, therefore my “Don’t like” list will be a bit longer then the “Like” one. But don’t get me wrong, I really enjoyed playing your game, I just see room for improvement. Also the similarities to Minecraft are obvious, so you have to stand the comparison.And the first thing that bugs me is simply the price for the full game.
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You see, Minecraft costs about 10,00 Euros, that means buying Minecraft is even cheaper then yours but has tons of more features. I’m not saying that you shouldn’t sell your game, but in my opinion the current price is neither realistic nor fair.But get to the game:-The jump height could be a bit increased, so that I can at least jump two blocks high.-You can’t build blocks under you. That’s not a big deal, but it would make building way more comfortable.-I’m not quite sure about that, but I think you can’t skill the tutorial.-You can’t move the windows on screen. In my opinion a rather big problem.-Some kind of Map randomisation is missing. Again, I’m referring to Minecraft, I’m sorry about that.
But one of the coolest features there was the fact that a whole world gets created for you, and you can explore that. I know that’s a HUGE feature, but some kind of randomisation would be nice, and if it’s just placing random trees over the map.Suggestions:I think, that you should find a way to make your game unique and distance the game a bit more from Minecraft.
Here are 2 examples of what I mean:-Logic bricks: For instance, you place two “Waypoint Cube” in some distance to each other. Now if you assign a wood brick to those waypoints it starts moving between them. I know that concept is very fragmentary but I guess you get my point. Therefore you could make moving platforms or elevators(specially elevators would be a damn nice thing )-NPCs: the more you play in your map the more NPCs walk around and give it some life. Probably the have even some kind of requirement system or I don’t know, it’s just an input.-Special cubes: Cubes that have special effects on the environment or the player like springboards!Bugs:-The achievement system was kinda F.ed up when I played.
I didn’t get any achievement at all during play, but later when I stated the game again I got all at once?-When you press two buttons at the same time and then press jump you lose the footstep sounds till you stop and start moving again ( yea, yea, just nitpicking)I hope this helps, keep up the good work. Thanks for taking the time for your feedback!About the price: Minecraft is going to sell for 20 Euros actually. It's 10 Euros during the alpha, 15 during beta and finaly 20. I've seen a bunch of other (small) indie games selling for 20 euros.Cubelands is 7.50 Euros for the early birds, 15€ after full launch. I might still decide to lower the final price if it's indeed to much. However there are still -way- more features planned.-Fixed the jump height, you can now jump 2 blocks-You can build blocks under you if you look down and jump, this is encouraged.-'can’t skill the tutorial'? You mean skip?
True, as it's really easy to quickly complete it once.-Moving windows: hmm.noted.-Some kind of Map randomisation: We're not yet planning on generating maps, we don't think we want to go this way, and we're not copying Minecraft. I'll fill in our feedback site with some future plans with multiple game modes (and how we add them to the game).
Stuff like logic bricks/springboards come in handy in those game modes, even traps.Bugs:-I greatly improved the achievements system response time (Achievements are calculated server side)-Checking out the footstep sounds. I stress tested the game now and you seem to have the exact same memory issue (leak) I have when combining meshes. The memory usage will steadily increase and never decrease until the game, webplayer in this case, is restarted.For example I started the game in a clean chrome browser with 20mb memory usage. With the game initialized I had 190mb memory usage. After building for a while I was up to 390mb. When I quit the game and restarted it in the exact same map my memory usage was 190mb again.200mb increase with just one player in a rather small map can quickly escalate to several gigabytes in multiplayer with bigger maps.In my game I have cylinders as bullet casing and spawn them way faster than the cubes in Cubelands and I quickly get up to 3-4gb of ram usage so its not feasable for my use until I can find a solution.It's extremely annoying because performance otherwise is perfect. Like you say you can have millions of objects on screen at the same time without any drawcalls or performance reduction.I'm currently trying to find a solution to this, but I'm not having much luck.PS: I received this when I logged in (with my correct username and password).
Also, not really important in such a game, but you move faster diagonally than forward and sideways so perhaps you should normalize the movement vector.More importantly you lose the footstep sounds when you move diagonally.Correction, you only lose it when moving diagonally left/forward or back/right, i.e. W+A or S+D.Also, 3d audio on the remove block sound would be nice as the volume seems to be constant from any distance.PS: I joined someones dedicated server now and the memory usage started at 700mb (this is in firefox with other tabs as well) and after spending about 10 minutes in the game it's now 1gb. Nice picture.My server actually crashed a while after you left because my computer ran out of ram.
Firefox was using 1,2gb then. When I restarted the browser and game with the exact same map Firefox only used 400mb. So in my mind it must be possible for Unity to clear those extra 800mb of ram while playing because they are not used by the map, but obviously unneeded garbage left over.
Hello people of cubelands that miss the game on kongregate here is the history of the gameBAM cubelands happen. Bam updates came. Bam released to the public Bam oh no mike is too busy for his game so he is giving it away! Bam upjers owns the game Bam upjers takes off regerstration bam no more premium bam classic is gone bam oh now we have alpha cubelands bam o no cube count bam whats this a energy bar noooooo! Bam gold and diamonds i cant build or delete if i dont havea tool!?
Bam no multiplayer!!!yep that is what happen im afraid to say that multiplayer will never be. But for those of you that do have cubelands accounts (classic) you can play at classic.cubelands.com or cubelandstextures.blogspot.com the cubelandstextures is a site that i own, and it has a side chat just like kongregate does to the game. I am there most of the time my code name there is GC god creator.