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Mario Party 2 cheats, Tips, and Codes for N64.Also see Action Replay Codes for more Mario Party 2 cheat codes.
Older Cheats:
Mario Party 2 on Nintendo 64; The Digits / Values from 01 to 09 are the same, in both Ordinary Decimal, as in Hexa-Decimal. They can all be replaced by the XX, Digits.See more possibilities for MP 1. Save Game immediately. Start up, again with the codes Disabled. If you play Mario Party without all four players, you will find that the money collected by the COM characters will not be added to your bank. A way to get around this is to. NOTE: You can only do this with two or more controllers STEPS 1) In the last turn, when the last COM character has its go, press start with controller 1.
Credits Machine
To get the credits machine, complete the game on every course, including Bowser Land, then visit the options laboratory.
To get the credits machine, complete the game on every course, including Bowser Land, then visit the options laboratory.
Extra Coins
Complete Mini-game Rollercoaster under easy difficulty. Toad will reward you with 100 coins and 100 additional coins for any extra lives remaining and all of the coins that are left over.
Complete Mini-game Rollercoaster under easy difficulty. Toad will reward you with 100 coins and 100 additional coins for any extra lives remaining and all of the coins that are left over.
Bowser Land
Beat all of the boards to open up Bowser Land.
Beat all of the boards to open up Bowser Land.
Mini-Game Land Extras
Purchase half the mini-games from Woody in Mini-game land to receive the mini-game arena. Beat Bowser land for more arena modes. Also, purchase all the mini-games from Woody to get the mini-game coaster.
Purchase half the mini-games from Woody in Mini-game land to receive the mini-game arena. Beat Bowser land for more arena modes. Also, purchase all the mini-games from Woody to get the mini-game coaster.
Mini-Game Coaster
Buy all of the mini-games from Woody.
Buy all of the mini-games from Woody.
Buy Item & Battle Mini-Games
Beat the Mini-game Coaster on Normal. You can now purchase Item and Battle Mini-games.
Beat the Mini-game Coaster on Normal. You can now purchase Item and Battle Mini-games.
Hidden Mini-Games
Driver's Ed - Purchase all eight Battle mini-games, then go to the Mini-game Park.
Driver's Ed - Purchase all eight Battle mini-games, then go to the Mini-game Park.
Dungeon Dash - Complete Mini-game Rollercoaster at normal difficulty.
Rainbow Run - Purchase all item and battle mini-games then visit mini-game park to get this mini-game from the pirahna plant chasing a butterfly.
Mini-Game Stadium
Battle Mode - Purchase at least three games in each category.
Battle Mode - Purchase at least three games in each category.
Duel Mode - Play all six Duel mini-games during regular board games.
Trial Mode - Purchase at least three games in each category.
Taunt
Hold L during your opponent's turn to taunt them.
Hold L during your opponent's turn to taunt them.
Tips
Back to topIn order to get this minigame you have to beat the Minigame Coaster on hard and you have to buy all of the minigames including the item and battle minigames, then go to minigame park and you will get the minigame for 1 vs 3 from the Piranha chasing a butterfly.
If you need some fast coins then start up a game and set all computer players to hard and set the turns to the lowest it will go. Once the game starts pause it and go to options and set the player you are controlling to be a computer too and make its difficulty hard. Now you can sit back and watch the turns go by and watch the computers rack up the coins. In a short twenty turns the game will be over and it will put the computers coins into your bank and you will have a decent amount of coins for almost no work. If you have more time you can set the game to long to get more coins.
Press the 'L' button on your controller and your player will talk, but it'll only say its form of 'yahoo!!!' This only works when on the board, not in mini games.
Cheats
Back to topjust buy a turbo controller you will get about 45 feet
To get the battle mini game tree, you have to beat the mini game mines on Hard Mode. Afterwards, you can buy Battle Mini Games from the big tree.
To get the item mini game tree, you have to beat the mini game mines area on Normal Mode. Afterwards, you can buy item mini games from the big tree.
Mario PartyDevelopers:,Publisher:Platform:Released in JP: December 14, 1998Released in US: February 8, 1999Released in EU: March 9, 1999Released in AU: March 9, 1999This game has.This game has.This game has.This game has.This game has.This game has.This game has.This game has.Mario Party is one of the first games that try to tie real-life friends into the world of video gaming. The success usually depended upon whether or not the game's owners had any real-life friends. It's spawned a large amount of sequels, released mainly on home consoles, but there have also been GBA, DS, 3DS and e-Reader entries for the series. VersionGameshark codeUSAD00ECEF09F7 0083JapanD00D06EFE57 0083Europe/AustraliaD00D8BFD1E7 0084Use one of these GameShark codes and hold L before a screen transition to access the debug menu. Note that the Donkey Kong render in the background is just a silhouette with a question mark in it, which may indicate the debug menu was created before the Donkey Kong model was finished or before Nintendo and/or Hudson had obtained Rare's permission to use said model.This large list contains all of the game's Mini-Games, and then some.
Selecting a Mini-Game with A goes to the character select screen. Press Left/ Right to choose your character, A to confirm your character, and Start to start the Mini-Game. Also, pressing the R button changes the game mode. Pressing B goes to a save data clear screen.Pressing Z on the game list opens the options menu, where you can set various player options. This appears to be a test room. The camera is in a fixed position and cannot be moved.
In the center of the room there is a large sunflower in the middle (from Coin Shower Flower), a slope where you can slide down, and a spinning thing that hurts everyone. Further to the left, connected to the slope, is a connected flight of steps. At the top of the steps and slope there is a bright blue rectangle sitting at the top that you cannot jump onto. At the top right corner of the room, there is a tall tower you can climb up via the slope in front of the tower, however it isn't hollow, so you fall right through it once you get to the top.
At the bottom of the room, there are four different moving blocks with three different values written on them. The smallest is to the right where the dirt patch is located at the bottom right corner, and it has the value of '0.5'. The second biggest is to the left near the slope and has the value of '1.5'. The third and fourth sized blocks have the same value, but different sizes, and the value written is '2.5'. This is a strange game mode. It works similar to the main game, but there is no board, instead random Mini-Games are played one after another.
The tally screen displayed between the Mini-Games doesn't otherwise appear anywhere within the game. It appears to use the same pictures that are used as the background in the debug menu, including the 'missing' DK render.
There are no explanation screens and no results screen. All kinds of games are selected; 4-player games, 2-vs-2 games, 1-vs-3 games and one-player games. The position of the players is determined at random, displayed on the screen using 'MAIN' and 'SUB'. Pressing B changes the Mini-Game which will be played, even allowing one to access the dummied out 'All or Nothing' Mini-Game detailed below.
This was more than likely a debug test of the Mini-Game randomizer which appears at the end of each turn. Start a game on a game board. While on the board pause the game with Controller 2 during Player 1's turn and then with Controller 1 press D-Pad Up, D-Pad Up, D-Pad Down, D-Pad Down, D-Pad Left, D-Pad Right, D-Pad Left, D-Pad Right, B, A. You should hear Toad to confirm the code was entered correctly. Now press C-Left on Controller 2 to open the debug menu. (You can do the same steps with Controllers 3 and 4 instead of 2 as well.)The top row denotes the map number and how many turns have passed.
The next four rows show each player with how many coins they won in games, how many coins they acquired in total and what spaces they stepped on and how often, in the order happening, red, blue, 1-player, Chance Time, mushroom and Bowser.Below that the game keeps track of how many Mini-Games of each type were played so far (1-player, 4-player, 1-vs-3 and 2-vs-2) and how many stars were acquired.To the right of that, the game keeps track of how many times each special block has appeared, in the order Plus, Minus, Speed, Slow, Warp, and Event.The meaning of 'KM' is unknown. Mario Party supports the 64DD for a possible game add-on. While the US version displays a black screen when there's a 64DD attached to the system, the Japanese and European/Australian versions ACTUALLY recognize the 64DD and check for the disk. If it's the wrong disk, an error will appear in either Japanese, English, French, or German depending on the selected language.Here are all the graphics related to this black 64DD screen. Notably, it appears that there were error codes that could be displayed. These graphics also exist in, though the functionality does not.File NameTile0123456. This Mini-Game is called いちかばちか (All or Nothing) and the explanation screen appears to be for an early version of Chance Time.
Instead of various symbols to transfer stuff between players, however, according to the unused advice text, the blocks featured Mario and Bowser marks, and you had to get the Mario mark to win the game. This Mini-Game was likely removed because it depended too much on luck, although it can be accessed via the debug menu and Random Play. As can be expected, you are taken to the final version of Chance Time after leaving this screen, although due to the unusual means of access, it is prone to freezing if two players are meant to appear on-screen. This Mini-Game can be accessed with the GameShark code 810ED5DE 0001. Bungee JumpIn the ROM, one can find the string 'Bungee Jump'.
However, the explanation screen of this Mini-Game cannot be triggered; the game freezes before it appears. It was most likely cut in the early stages of development. It can be 'accessed' through the GameShark code 810ED5DE 0038.Though the description has been removed, the advice page and controls can be found within all versions, with the controls even being translated to English. Curiously, the Japanese advice page uses five lines, while the maximum that can fit in Toad's message box is four. Yoshi's Tongue MeetingThis Mini-Game is partly functional, but obviously still incomplete. Characters sit atop a Yoshi on the left side (unless you are Yoshi, in which case you're just standing in the same pose without a rider), with a baby Wiggler on their tongues. The tongue extends to the Wiggler's mother and you have to unite them by pressing A at the right moment.
Too soon, and they won't reunite, too late and the baby will kick its mom into the bush. The music and sounds are all broken in this Mini-Game, and there's debug text which shows whether or not you succeeded. Also, as with Same Game, no explanation screen exists. Use the following GameShark codes for your region to play this game.VersionGameshark codeUSA800F09F7 0008Japan800FD1E7 0008Europe800EFE57 0008. No GameThe following GameShark code will enable a particularly weird feature never used anywhere in the game:VersionGameshark codeUSA8004CF4CF4F 00038004CF57 0003Japan8004CDC7 00038004CDCF 00038004CDD7 0003Europe8004F16B 00038004F14F17B 0003On the board, when a character's turn ends, their Player Panel will turn yellow (a color not normally used, only red, blue and green occur naturally).
When the turn ends.Ripped GraphicScreenshot.a big 'NO GAME' sign appears, and the game moves on to the next turn, without playing a Mini-Game.Ripped GraphicScreenshotIf it's the last turn, a GAME OVER will appear on the screen. The board ending will then play as usual. (Source: fkualol) Unused Text Let me show you where the last Star you're looking for is.This is the last Star‚ so good luck‚ everybody.In the final game, Stars spawn infinitely until the game is over.There are (NUMBER) Stars left on this map‚ so be quick about finding them!Possibly related to the above.Oh! The results are in! Why, (NAME) and (NAME) switch places.All right now, go ahead and switch.Oh! The results are in!
Why, (NAME) and (NAME) switch places.at least I thought so, but they're on the same space.It appears one of the Chance Time results used to switch two players' positions.Unused Graphics Character AvatarsThese low quality character graphics, most of which are rips of official artwork from, are found in the ROM filesystem. Perhaps they were used before the final graphics were made.Character Textures UnusedUsedAn alternate texture for the Shy Guy pirate in Shy Guy Says is present, but isn't used.UnusedUsedSlightly different face textures for all the characters (except Wario) exist.Chance TimeChance Time has four crudely made unused textures, which are the numbers zero through three, written in katakana for zero and hiragana for the others.In addition, the 'Marks' from when the game was known as All or Nothing still exist.Unused Object Graphics. Memory MatchA few odd, recolored mushroom graphics exist in certain Mini-Game graphic banks and general graphic directories.
As they are the same size as the used coin graphics and there are some Mini-Games that support multiple collectibles, it's possible these were meant to appear during Mini-Games.These Star sprites appear in a similar capacity. While Stars do of course appear in Mario Party, these graphics do not.Finally, a sign with one of the mushroom graphics on it is stored with the similar used signs in Buried Treasure.Early Dice Blocks. The Mini-Game Slot Car Derby is used for a final showdown against the typically unplayable Toad during the Mini-Game Island mode.
However, if a player's character ID is modified to 06 and the Mini-Game is started outside of that mode, winning will reveal that the game uses 'ALL' as the string for Toad's name (under normal sequences, the screen fades out and the string is not shown).In addition to this, if the player using Toad sits still long enough to be bumped off the course by another player, Toad will exclaim his 'Happy' voice clip while falling off. He does not make a similar sound if he wins.
The track 'Move to the Mambo' is used in the Japanese and European/Australian versions, but not in the American version. There are two Mini-Games which use the song, and their replacement songs are listed below.Mini-GameSong used in US versionBalloon BurstFaster Than AllMusical MushroomCoins of the WorldGameShark code 800CDAFD 0018 will load 'Move to the Mambo' in place of the current screen's music.Sound EffectsTwo of the characters' voice clips have been replaced in the US and European/Australian versions due to religious references. These replacements are maintained in all versions of Mario Party 2.
![Party Party](/uploads/1/2/5/6/125656534/473220275.png)
Also, the announcer says ' Donkey' instead of ' Donkey Kong' in the Japanese version.Luigi: Losing a Mini-Game Japanese. Debugging TextThe following strings can be found in all versions.
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